Method 2 (option enabled) - this checks the line itself.
This is faster than method 2 but can result in the line thinning artifact where lines that are partly hidden along their thickness are culled (because it is per pixel). Method 1 (option disabled) - this simply checks the pixel itself that is rendering. This changes how the render culling works. The Hidden Cull mode sets which objects are used to check if a line is hidden. This is controlled by the Hidden Cull mode and Self-Culling option in the post effect and Sketch Style tag ( Lines tab). Hidden culling takes place while the lines are being generated and its purpose is to separate the lines into visible lines and hidden lines. The default setting is visible (normally you only want to see line pixels that are not hidden by other objects). If you set this to Visible or Hidden, Sketch and Toon will only render line pixels that are visible or hidden respectively based on the Mode settings.
Sketch and Toon has two stages of culling: hidden culling and render culling. They are designed for supporting alpha maps during rendering to allow lines to show through alphas. These settings are for advanced use only. The Blend Mode sets the Mode for Lines of other Objects (Blend Mode).
If the lines are the same distance from the camera and are generated by the same Sketch Style tag, the materials are drawn in order of their priority on the Basic Properties tab - the one with the highest Priority value is drawn on top. If the lines are the same depth from the camera but are generated by different Sketch Style tags, the materials are drawn according to the order of their tags in the Object Manager - the left-most tag’s material is drawn on top. If the lines are at different depths from the camera, the one closest to the camera is drawn on top. Sketch and Toon follows a drawing order for the lines: How does Sketch and Toon know which line you want on top of the other? Suppose you have drawn two outlines for the same object, a thin red outline and a thick black one. This is easily resolved by setting the blue line’s Priority value in the Sketch material ( Main tab) higher, to give the desired result (right object). This removes the overlap, but now the blue line has been overwritten because of the drawing order (see The drawing order below). To remedy, first set Self Blend to Overwrite (center object). Initially you can’t see much of a pattern around the outline (left object) because the two lines overlap and so any gaps in one are filled by the pattern from the other line. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message.Two line types have been enabled for this object: Crease and Outline. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon.